I don’t think I’m that kind of Croft.
Sure you are, you just don’t know it yet.
Andy Sandham was involved in majority of Tomb Raider games by Core Design. He was an artist, level designer and a scriptwriter throughout his work on Tomb Raider series. And today he kindly agreed to an interview with me.
Andy Sandham, Core Design
Hello Andy, thank you for agreeing to…
Tomb Raider 3 mini review (for a friend)
Metacritic Score: 76
My Score: 85/100
platforms: PC, PS1, PSN, MAC
Story: Millions of years ago, a meteoroid strikes Antarctica, decimating a large area full of life on the then-near-tropical continent. In the present day, a corporation called RX Tech, under the guidance of Dr. Mark Willard, excavates the site, finding strange Rapa Nui-like statues and the grave of one of the Darwin’s sailors. Later, while searching India, Lara Croft is hired by Willard to find the meteoroid artifacts that are scattered all around the globe.
Mini Review: Gameplay remains the same for the most part. Lara has a few new moves, which include, crawling, dashing, and monkey swinging. Tons of new weapons are added and the graphics have been improved adding more effects to the environment. After completing the first section of levels you can play the next 3 areas in any order you want which is a very cool feature. While the levels may be more detailed and have more variety then ever before, the level design is what hurts the game. Prepare to be stuck in levels for hours with out a clue what to do. This game is still a classic, just a difficult one
Different pictures of my Classic!Lara Croft cosplay. I actually just want an excuse to wear it again. (First is before con and wig second is the moment I got home from it.) I’m sorry these aren’t the best pictures of the costume or myself ~_~;;